Admission details
Fees:
150€
Choice of sessions
Rubika offers a choice of entrance examination dates:
👉 Thursday, March 27, 2025 (in-person)
👉 Friday, March 28, 2025 (online)
👉 Thursday, April 17, 2025 (in-person)
👉 Friday, April 18, 2025 (online)
👉 Thursday, April 24, 2025 (in-person)
👉 Friday, April 25, 2025 (online)
Profile
From Year 12 (all streams)
All candidates wishing to apply (minimum grade 12)
Year 1 competition
Admissions to the Game Programming and Tech Design competitions are open to students in their final year of high school, or holders of a A-levels diploma, regardless of stream.
You can register on our website
All registered candidates take the exam on the date of their choice (either in-person or online during school holidays).
If your application is accepted, you'll need to fill in your registration form within the stated deadline (7 days from receipt of e-mail), otherwise your place will be offered to a candidate on the waiting list.
Session dates 2024
Rubika offers a choice of entrance examination dates:
👉 Thursday, March 27, 2025 (in-person)
👉 Friday, March 28, 2025 (online)
👉 Thursday, April 17, 2025 (in-person)
👉 Friday, April 18, 2025 (online)
👉 Thursday, April 24, 2025 (in-person)
👉 Friday, April 25, 2025 (online)
Getting to grips with tests
CULTURE MCQS
10% COEFFICIENT
The test aims to evaluate your open-mindedness and curiosity rather than your erudition. One part will focus on general culture covering various themes such as current events, politics, geography, history, art, and sports. Another part will focus specifically on the video game sector.
To succeed in this test, we encourage you to broaden your knowledge and explore your interests. It is also essential to deepen your understanding of the video game industry as a whole: its history, professions, names of studios, significant productions from the mid-1980s to the present day, production techniques, and important industry events (such as the Paris Games Week). These same themes may also be discussed during the individual interview.
ANALYSIS TEST
20% COEFFICIENT
The test aims to evaluate your ability to effectively describe situations using available data, as well as your knowledge and logical reasoning. This could involve classic genre analysis (such as game type, gameplay evolution, analysis of specific features), as well as more forward-looking analyses like the evolution of certain markets or usage trends.
To succeed in this test, we recommend reading well-argued video game reviews, paying particular attention to gameplay and the presentation of the game system. Additionally, having a keen insight into the international video game industry and market can be beneficial.
GAME CONCEPT TEST
20% COEFFICIENT
The test aims to evaluate your ability to imagine an original game concept based on a given prompt. You will need to address the description of the gameplay, the genre of the game, and the conditions for winning and losing. You will be assessed on the quality of your writing, your understanding, and the originality of the proposed concept.
To pass this test, we advise you to practice writing game concepts and to consult useful resources (concepts, game design books...).
MOTIVATION INTERVIEW + PORTFOLIO
50% COEFFICIENT
The motivation interview aims to assess your creative potential and measure your interest in the video game sector. This special moment revolves around the presentation of your portfolio. It is also an opportunity to showcase your personality, your desires, your creations, and the "why?" behind your application to the jury members. Your interests can help you stand out from other candidates, especially if they are reflected in your portfolio. Finally, we take advantage of this exchange to evaluate your oral English proficiency.
The test is eliminatory if the candidate obtains a mark below the average.
Frequently asked questions
Everything you need to know about the product and billing.
Hello, do you have a question about the event? Please contact me!
Annick Burgos, Educational Stays Coordinator